Monday, November 15, 2004

The Incredibles!



The Incredibles!


These statistics represent the Incredible family at the end of Act One and the beginning of Act Two (do not include the opening prologue in your thoughts).




Mr. Incredible

Security Level: Veteran (60 Points)

Race: Human

Attributes: Agility d12+2, Smarts d6, Spirit, D8, Strength d12+4, Vigor d12+2

Skills: Fighting d10, Guts d6, Intimidation d8, Persuasion d6, Knowledge (Insurance Law) d8, Throwing d10, Driving d6

Charisma: +2, Pace: 6 (Currently 5 +d6, when buys off obese 6 +d10), Parry: 7, Toughness: 11 (13 Heavy Armor)

Hinderances: Heroic (Major), Loyal (Minor), Obese (Minor), Dependents: Family (Major)

Edges: Arcane Background (Super Powers), Charismatic, Power Points x 3 (25), Brawny, Fleet-Footed, Hard to Kill, Combat Reflexes

Super Powers: [Incredible: Super-Attributes (14 pp): Strength (6), Agility (4), Vigor (4); Toughness +2 (7 pp), Heavy Armor; Attack, Melee (4 pp) +2d6, non-lethal (+1), NOT A HEAVY WEAPON (-1).

Next two advances go into buying off obese and purchasing more power points for super powers (attributes).


Elastigirl

Security Level: Veteran (60 Points)

Race: Human

Attributes: Agility d12+8, Smarts d8, Spirit, D6, Strength d6, Vigor d12+2

Skills: Fighting d12, Guts d6, Notice d8, Persuasion d6, Pilot d12, Stealth d10

Charisma: +2, Pace: 6, Parry: 8, Toughness: 9 (13 w/Altered Form)

Hinderances: Dependents Family (Major), Heroic (Major), Loyal (Minor), Quirk (Worries Mr. Incredible doesn't love her anymore).

Edges: Arcane Background (Super Powers), Power Points x3 (25), Attractive, Ambidextrous, Ace, Acrobat, Dodge

Super Powers: [Elasticity: Alter Form (10 pp), Fall-Proof (+3) Fall-Proof applies to up to 2 allies, More Elastic +3 (+4); Super-Attribute (13 pp): Agility (8), Vigor (5); Leaping (2 pp)]


Dash

Security Level: Novice

Race: Human

Attributes: Agility d8, Smarts d6, Spirit, D6, Strength d6, Vigor d8

Skills: Fighting d8, Guts d8, Notice d6, Persuasion d6, Taunt d6, Investigation d6

Charisma: +2, Pace: 6 (Fast!), Parry: 6, Toughness: 6

Hinderances: Overconfident (Major), Loyal (Minor), Curious (Major), Stubborn (Minor)

Edges: Arcane Background (Super Powers), Fleet-Footed, Power Points (15)

Super Powers: [Super-Speed: Speed (Super-Speed (8 pp), Pummel (+2 pp), Water Walk (+1); Super Edge (4 pp) Dodge, Improved Dodge]


Violet

Security Level: Novice

Race: Human (Mutant)

Attributes: Agility d6, Smarts d8, Spirit, D6, Strength d6, Vigor d6

Skills: Fighting d6, Shooting d6, Notice d6, Persuasion d6, Knowledge (Computers)d8, Investigation d8, Stealth d4

Charisma: +2, Pace: 6, Parry: 6, Toughness: 6 (8)

Hinderances: Cautious (Minor), Loyal (Minor), Yellow (Major)

Edges: Arcane Background (Super Powers), Power Points (15)

Super Powers: [Invisiforce (15 pp): Force Control (10 pp) 2 levels, Force Field (+4), Medium Template (+2), ; Invisibility (5 pp)]

With first "seasoned" advance, add 5 pp and make Force Control="Heavy Armor" for +3.

3 comments:

Anonymous said...

Any chance you'll post profiles of Frozone or Syndrome?

Sitting Duck

Anonymous said...

...still waiting for you to do Jack-Jack incredible! :)

Anonymous said...

I'd give Mister Incredible Danger Sense or Heightened Senses. He knew Bomb Voyage was in the room way before he appeared.