The X-Men are the premiere mutant team in the Marvel universe and their comic was one of the titles which sent a shockwave through the comic industry. Modern comic readers think of the X-Men as powerful and well established characters, but that was not always the case. What was this team like when they first started fighting for justice? What does a "novice" superteam look like?
Codename: Angel
Security Level: Novice
Race: Human (Mutant)
Attributes: Agility d8, Smarts d6, Spirit, D6, Strength d8, Vigor d8
Skills: Fighting d8, Flying d8, Guts d6, Notice d6, Persuasion d6, Taunt d6, Throwing d4
Charisma: +2, Pace: 6 (24" Flying), Parry: 7, Toughness: 6
Hinderances: Mutant (Major as Minor Wanted and Outsider), Loyal (Minor), Quirk: Overconfident (minor) normally this is a major hinderance, but Angel has it only at the quirk level.
Edges: Arcane Background (Super Powers), Rich, Filthy Rich, Attractive
Super Powers: [Winged Marvel: Flight (6 pp): 6 levels]; Mutant Physique (3 pp) Agility, Strength, Vigor (1 each); Swift Reactions Deflection (1 pp): 2 Levels, requires activation (must be aware to dodge).
Codename: Beast
Security Level: Novice
Race: Human (Mutant)
Attributes: Agility d12, Smarts d10, Spirit, D6, Strength d12, Vigor d12
Skills: Fighting d8, Guts d6, Knowledge (Biochemistry) d10, Knowledge (Electronics) d8, Repair d6, Taunt d4
Charisma: -2, Pace: 6, Parry: 6, Toughness: 8
Hinderances: Mutant (Major as Minor Wanted and Outsider), Heroic (major), Loyal (Minor), Ugly (minor)
Edges: Arcane Background (Super Powers), Power Points x1 (15), Acrobat
Super Powers: Mutant Physique (9 pp): Agility, Strength, Vigor (3 each); Leaping (2 pp); Extra-Limb (4 pp)(can use feet as if they were hands).
Codename: Cyclops
Security Level: Novice
Race: Human (Mutant)
Attributes: Agility d8, Smarts d8, Spirit, D6, Strength d6, Vigor d6
Skills: Fighting d8, Guts d6, Knowledge (Tactics) d8, Shooting d8, Piloting d8, Persuasion d4
Charisma: +0, Pace: 6, Parry: 6, Toughness: 5
Hinderances: Mutant (Major as Minor Wanted and Outsider), Heroic (Major), Loyal (Minor), Disablility: If he loses visor his energy blast is uncontrolled and always on and always lethal (minor)
Edges: Arcane Background (Super Powers), Power Points (15), Command
Super Powers: Force Beam (15 pp): Attack, Ranged ( 6 pp) 2 Levels, Cone Template (+2), Focus (+3) Nonlethal (+1), Knockback (+2) Armor Piercing (+1).
Codename: Marvel Girl
Security Level: Novice
Race: Human (Mutant)
Attributes: Agility d6, Smarts d8, Spirit, D8, Strength d6, Vigor d6
Skills: Fighting d6, Guts d6, Knowledge (Medicine) d8, Shooting d6, Persuasion d6, Notice d6, Investigation d6
Charisma: +2, Pace: 6, Parry: 6, Toughness: 5
Hinderances: Mutant (Major as Minor Wanted and Outsider), Cautious (Minor), Loyal (Minor),
Edges: Arcane Background (Super Powers), Attractive
Super Powers: Telekinesis (10 pp): 3 levels Strength d12, Force Field (+4).
Codename: Iceman
Security Level: Novice
Race: Human (Mutant)
Attributes: Agility d6, Smarts d6, Spirit, D6, Strength d6, Vigor d6
Skills: Fighting d6, Guts d6, Throwing d6, Shooting d6, Persuasion d6, Notice d6, Taunt d6, Knowledge (Comics) d4
Charisma: +0, Pace: 6, Parry: 6, Toughness: 5 (8)
Hinderances: Mutant (Major as Minor Wanted and Outsider), Heroic (Major), Loyal (Minor), Quirk: Foolhardy (Minor)
Edges: Arcane Background (Super Powers), Power Points (15), Luck, Great Luck, Quick
Super Powers: Cold Control [Matter Control (Ice)(10 pp): 6 levels Binding (+1), Gliding (+3); Armor (2 pp)(3 levels), requires activation (-1); Attack, Ranged (3 pp)].
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