Monday, November 08, 2004

Magneto for Multiple Threat Ratings



Name: Magneto

We begin with a young Erik Lenshierr who has just begun his struggle against humanity. He is smarter and more spirited that your average human and has great power, but lacks the vast capabilities he eventually grows into. This is a pre-Xmen #1 version.


Threat Level: Novice

Race: Human (Mutant)

Attributes: Agility d6, Smarts d8, Spirit D8, Strength d6, Vigor d6

Skills: Fighting d6, Guts d6, Intimidate d8, Shooting d8, Knowledge (Genetics) d8, Knowledge (Science) d4

Charisma: +0/-2, Pace: 6, Parry: 5, Toughness: 5 (7)

Hinderances: Mutant (Major...see prior post), Gloater (Major), Heartless (Minor), Stubborn (Minor)

Edges: Arcane Background (Super Powers), Power Points (15 total)

Super Powers: [Magnetic Control (15pp): Force Control (2 levels) d10 Strength(4pp) w/Bind (+1), Flight (+4), Force Field (+4), and Medium Template (+2)]

At his Seasoned level, Magneto has battled the X-Men a few times with the assistance of his Brotherhood of Evil Mutants and has had his plans foiled. It is important to note that at this point the X-men's brick is still Beast and they have not yet acquired Colossus as a member.


Threat Level: Seasoned

Race: Human (Mutant)

Attributes: Agility d6, Smarts d10, Spirit D8, Strength d6, Vigor d6

Skills: Fighting d6, Guts d6, Intimidate d8, Shooting d8, Knowledge (Genetics) d8, Knowledge (Science) d8

Charisma: +0/-2, Pace: 6, Parry: 5, Toughness: 5 (9)

Hinderances: Mutant (Major...see prior post), Gloater (Major), Heartless (Minor), Stubborn (Minor)

Edges: Arcane Background (Super Powers), Power Points x2 (20 total), Brainiac

Super Powers: [Magnetic Control (20pp): Force Control (4 levels) d12+1 Strength(8pp) w/Bind (+1), Flight (+4), Force Field (+4), Heavy Weapon (+1) and Medium Template (+2)]

At the Veteran level, Magneto is now beginning to face a lineup similar to our modern version of the X-men. The team he faces has members in the Seasoned and Veteran level, but with some Novice members (Colossus is a novice at this point).


Threat Level: Veteran

Race: Human (Mutant)

Attributes: Agility d6, Smarts d10, Spirit D8, Strength d6, Vigor d8

Skills: Fighting d6, Guts d6, Intimidate d8, Shooting d8, Knowledge (Genetics) d10, Knowledge (Science) d10

Charisma: +0/-2, Pace: 6, Parry: 5, Toughness: 6 (12)

Hinderances: Mutant (Major...see prior post), Gloater (Major), Heartless (Minor), Stubborn (Minor)

Edges: Arcane Background (Super Powers), Power Points x3 (25 total), Brainiac, Strong Willed

Super Powers: [Magnetic Control (24pp): Force Control (6 levels) d12+3 Strength(12pp) w/Bind (+1), Flight (+4), Force Field (+4), Heavy Weapon (+1) and Medium Template (+2)], Lair (1 pp)

At the Heroic level, we begin to see Magneto truly becoming a force to be reckoned with. At this level he is more than a match for most novice and seasoned teams. He is becoming the paragon "Master of Magnetism."


Threat Level: Heroic

Race: Human (Mutant)

Attributes: Agility d6, Smarts d10, Spirit D8, Strength d6, Vigor d10

Skills: Fighting d6, Guts d6, Intimidate d8, Shooting d10, Knowledge (Genetics) d10, Knowledge (Science) d10

Charisma: +2/+0, Pace: 6, Parry: 5, Toughness: 7 (15)

Hinderances: Mutant (Major...see prior post), Gloater (Major), Heartless (Minor), Stubborn (Minor)

Edges: Arcane Background (Super Powers), Power Points x4 (30 total), Brainiac, Strong Willed, Charismatic

Super Powers: [Magnetic Control (24pp): Force Control (8 levels) d12+5 Strength(16pp) w/Bind (+1), Flight (+4), Force Field (+4), Heavy Weapon (+1) and Medium Template (+2)], Lair Well Hidden(2 pp).

1 comment:

jr said...

Nicely done. Keep up the good work - more villians would be great.

I am working on a NE character with Gravity Control powers. I am debating about doing it with Force Control or a combination of other powers such as telekinesis. Your insights would be appreciated.