Friday, January 14, 2005
The son of a rancher (born on the planet Shadow, Mal fought in the Unification War for the Independents, a sergeant who wound up commanding 5,000 soldiers in one of the war's bloodiest battles, Serenity Valley on the planet Hera (Zoe served with him). After the war, Mal got as far away from the Alliance as possible, heading for the border worlds to scratch out a living. And for the captain of Serenity (named for that battle), no job is too big, too small, or too illegal, as long as it keeps his crew together and his ship flying: "our perfectly legitimate business enterprises."
Captain Reynolds fancies himself a master planner, stealing from the rich and selling to the poor, dancing between the top-heavy Alliance and less valorous schisms of the interplanetary underworld, while trying to retain a soul that doesn't go to that Special Hell reserved for people who talk in movie theaters or cancel television shows before their time. Mal behaves as if he's the intellectual and moral superior to both the Alliance and underworld and therefore makes very few friends among either group.
Traits: Agility d8, Smarts d8, Spirit d8, Strength d6, Vigor d8.
Pace: 6 Parry: 8 Toughness: 6 Charisma: +2/0
Skills: Climbing d6, Fighting d10, Guts d10, Healing d4, Intimidation d8, Knowledge (Tactics) d8, Notice d8, Persuasion d6, Riding d8, Shooting d10, Stealth d6, Streetwise d6, Taunt d8.
Hindrances: Browncoat, Code of Honor, Enemy (major, Niska), Heroic, Poverty, Stubburn.
Edges: Block, Charismatic, Command, Common Bond, Dodge, Hold the Line!, Inspire, Level Headed, Natural Leader, Improved Nerves of Steel, Quick Draw, Strong Willed.