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A mercenary who didn't fight for either side in the Unification War, Jayne works for whoever pays him the best. At the moment, that's Mal, so that's where Jayne's loyalty lies -- until something better comes along. He's a lean, mean fighting machine -- unfortunately, his skill with weapons doesn't translate well to situations not involving money or violence.
Traits: Agility d8, Smarts d4, Spirit d8, Strength d12, Vigor d12
Skills: Climbing d6, Fighting d12, Guts d10, Intimidation d10, Notice d6, Riding d8, Shooting d12, Stealth d6, Streetwise d6, Taunt d8, Throwing d10.
Pace: 6 Parry: 9 Toughness: 9
Charisma: -2
Hindrances: Clueless, Enemy (minor, all sorts), Greedy (major until after Ariel, then minor), Mean, Poverty, Vengeful (minor).
Edges: Block, Brawny, Dead Shot, Dodge, Hard to Kill, Marksman, Quick Draw, Rock and Roll, Strong Willed, Sweep, Two-Fisted, Improved Trademark Weapon (Vera).