Savage Worlds Attribute | Description |
1d4-2 | Feeble |
1d4 | Weak |
1d6 | Average |
1d8 | Above Average |
1d10 | Expert |
1d12 | Elite |
1d12+1 | Legendary |
1d12+2 | Mythic/Human maximum potential |
Tony's chart seems to meet with what, on the Savage Worlds Community Boards, has come to be the "accepted wisdom" regarding the meaning of the levels of the abilities. But I sometimes like to "buck the system." I wrote in the last post that a 1d6 roll (with Wild Die) and an "average" difficulty 4 makes a "hero" successful 50% of the time. I don't have a problem with the "average hero" succeeding at a good number of tasks 50% of the time (or 17% for difficult tasks), but I do think that is too frequent for the "common man." So I would amend the chart as follows:
Savage Worlds Attribute | Description |
1d4-2 | Feeble |
1d4 | Average Normal/Weak Hero |
1d6 | Average Hero |
1d8 | Above Average |
1d10 | Expert |
1d12 | Elite |
1d12+1 | Legendary |
1d12+2 | Mythic/Human maximum potential |
I might not even call d4 average normal and just call it average, because Wild Cards get to roll a d6 Wild Die on any Attribute or Skill roll. Essentially giving a minimum of d6 (on any and all attribute/skill rolls) to any "hero." So there is little "mechanical" loss in setting d4 as "average" for any given setting. This is especially true given the d4 has a 25% chance to "ace." I created a "house rule" for this which has Wild Cards roll actual d4s while everyone else rolls 1d8/2 and only "aces" on an 8. Thus the statistical average of the "roll" remains the same, but the chance of an "ace" is less than with a d6. But that might be a discussion for another time.
1 comment:
I like what you have posted..but with a wildcard not having a skill and using a 1d4-2 as a defualt doesn't his wild die also have the -2 modifier?
Post a Comment